Thursday, December 20, 2012
Monsters By Email - A New Level of Bestiary
Here is a little map/ad I did over what could be a month's set of Monsters By Email creatures.
You are welcome to share and re-post this ad wherever you like, should it be in your interest or kindness to do so.
What will the next set of creatures look like? Will there be four or six of them? What can be learned from the tutorials and creative process insight, and what will the descriptions reveal about them? Can they bring value or inspiration to your products or RPG adventures? Only subscribers will know.
Report your interest to subscribe today, and get this project rolling!
Click to enlarge:
Tuesday, December 18, 2012
Here is another Monsters By Email demonstration beast. Not necessarily an all bad creature.
For Game Masters, Publishers, Artists, and Creature Fans: Monsters By Email.
≡NEVERENN≡
Tuesday, November 20, 2012
Time to cut those nails.
This one was just a Sunday evening scribble, which I found interesting enough to continue. I believe it will receive stats and a description like the others, but my prime focus now is to make more art to publish online.
Many of the people reporting their interest to subscribe, come across my artwork on sites like DeviantArt and Reddit. Many of those are artists and creature fans, but not necessarily role-players or publishers. Still, I would like to write about the symbiosis between this creature and the scorpions it carries.
For Game Masters, Publishers, Artists, and Creature Fans: Monsters By Email.
Join the list today! (or I will fade and go into the west...)
≡GHARDACHIN≡
Click me and I'll grow!
Thursday, November 15, 2012
Common Aquatic Beasts?
A new creature, is always a new creature.
Creatures are common on the web.
Uncommon on the web is print-resolution images of creatures.
Uncommon is good, rpg-adapted descriptions of creatures.
Truly uncommon is publishing rights for 1 or 2 dollar per creature.
Add tutorials and step-by-steps on creature design, and you have Monsters By Email
Below is the latest creature example. I have not yet written anything about it, but I hope it pleases the eye. It is the third aquatic creature I do in a short period. Perhaps I should taka a bath?
Come with me into the depths of the soapy sea, and see what hides underneath the facade of opinions.
Eh... what do you think?
≡DRONHEDON≡
Creatures are common on the web.
Uncommon on the web is print-resolution images of creatures.
Uncommon is good, rpg-adapted descriptions of creatures.
Truly uncommon is publishing rights for 1 or 2 dollar per creature.
Add tutorials and step-by-steps on creature design, and you have Monsters By Email
Below is the latest creature example. I have not yet written anything about it, but I hope it pleases the eye. It is the third aquatic creature I do in a short period. Perhaps I should taka a bath?
Come with me into the depths of the soapy sea, and see what hides underneath the facade of opinions.
Eh... what do you think?
≡DRONHEDON≡
Click me and I'll grow!
Monday, November 12, 2012
Exotic Reptiles for sale!
Here is another creature while Monsters By Email is gearing up. (Check it out if you enjoy creatures and still don't know what MonstersByEmail is...)
≡THAR-NACCANDOR≡
Come join the Facebook zoo: http://www.facebook.com/RPGcreatures
≡THAR-NACCANDOR≡
Enjoy!
Come join the Facebook zoo: http://www.facebook.com/RPGcreatures
Saturday, October 20, 2012
More MontersByEmail demo creatures
I suppose all of you have visited Monsters By Email by now. This is another example of what the MonstersByEmail may look like. Here it is just an illustration, but the subscription will include so much more. Visit MonstersByEmail.com for more information.
≡NENUNDAR≡
≡NENUNDAR≡
Monday, September 17, 2012
RPG Creatures, continues by mail. Please read!
Shortly put...
For only $2 per month you receive:
4-6 print resolution original creature illustrations (48-72 creatures yearly)
+ the rights to publish and sell 50% of them
+ rpg adapted creature descriptions and ideas
+ regular artistic advice on creature design
+ sketches, steps and similar amusements.
There is even a chance you can get it for free!
Why and how?
The time has come when I can no longer motivate the hours it takes to produce these creatures, unless I can somehow make it my daytime occupation. I have been thinking about ways to afford making more creatures, and come up with something worth trying.
Please visit my new website, called 'Monsters by eMail' to learn more about this offer and opportunity.
Below is a creature example, of how the new creatures will be displayed.
≡CRON'LYCHMA≡
Thursday, January 5, 2012
The Currents
Finally another creature! For those of you who keep track of RPG-creatures on facebook, or through DeviantArt this illustration isn't new, but the description is. Thanks for the suggested descriptions, people!
So what's happening? Sadly I have to report that the quality of the printed Bestiary I from LULU suddenly dropped remarkably, and I felt that I could no longer rely on their service. Bestiary I is therefore unavailable in print, until further notice.
2012 is currently very open for me. I might be freelancing. I might be teaching. I might be doing anything, but whatever comes along I also hope to make some updates to the bestiary. Those who live will see... Happy New Year btw.
Normally I don't approve of aliens in fantasy setting. They seem superflous and misplaced somehow. This creature however may actually be from another planet. Just look at it.
≡HIERONAUT≡
------GENERAL-----------------------------------------
CATEGORY: Unknown
TERRAIN: Deep seas and ice sheets
FOOD: Carnivore
AGGRESSION: Normal
SIZE: 25 feet (7,5 m) tall
NUMBERS: 1
------CHARACTERISTICS-----------------------------
STRENGTH: 35-45
AGILITY: 4-6 (11-16 in water)
ENDURANCE: 10-12
INTELLIGENCE: 3-5
MENTAL RESILIENCE: 17-20
CHARM: 2-3
(If stats of humans range from 3 to 18)
SPEED: Run x 0,8, Swim x 10
(Multiple is times human speed)
MAGIC POWER: 0
(Ranges from 0-100)
HIT POINTS: 60-70
(If a human commoner has about 11 hit points)
------PROTECTION-------------------------------------
AVERAGE: 4
HEAD: 1
BODY: 2
"FLIPPER" ARMS: 8
TAIL: 6
The natural shell-like armor of the Hieronaut doesn't cover its underside, which is rather soft, sensitive, and vulnerable (protection:1).
------ATTACKS/DAMAGE---------------------------
2 FLIPPERS: 3-12
TAIL TENTACLE TOUCH: 1 (see 'Powers')
In water:
1 BITE: 1-8
1 TAIL BASH: 4-16
(If a Long Sword causes 1-8 points of damage)
The Hieronaut is not a very agile creature on land, and risks falling over unless both arms and the tail are placed firmly on the ice. It can balance for a short moment on two of these, to shovel away (strike at) unwanted company, with one of its strange flippers. In the water it is a far more lethal creature, and may twist and turn at surprising speed. The tails and arms are not then supports for its weight but potential bone-breakers.
------POWERS/EFFECT-------------------------------
PRODUCE UNDEAD: The Hieronaut has the power to wield unearthly energies, and through them call souls and spirits back to the place where they died. Awakened by the call of the Hieronaut, the dead attract new bodies, made from the elements at hand. Bound to service they follow the will of the great creature, as long as their new bodies endure. Upon the ice, where the Hieronaut is normally encountered, the souls of the dead draw to themselves layers of snow and ice. Like living statues, they once more walk the earth, in a frosty resemblance of their former bodies. Lacking the will and autonomy of true life, they ceaselessly follow the command of the Hieronaut. In this form, they have no need to feed, and no desire to eat.
The short white tentacles at the end of the Hieronaut's tails are used to control the strange energies involved in commanding the souls of the dead. If these tentacles come in contact with living beings there is a chance (saving throw vs Mental Resilience) that the souls of those beings fall under the command of the Hieronaut. This slavery lasts until a successful saving throw is completed. A new roll may be performed every 10 minutes, (or every 10 rounds in combat situations). Since the creature stays upright with the help of its split tail, tentacle attacks can only be aimed at targets within their natural range.
------DESCRIPTION------------------------------------
Far beneath the wild waves, in the hidden depths of the sea, live the Hieronaut. Covered in fluorescent bulbs, they light up spaces never touched by sunlight with arrays of pulsing light. Here they dwell their entire lives, and surface only for a single purpose – to encapsulate their eggs in vessels of ice. The creatures produce upon the oceanic ice sheet a mound of translucent eggs. These look a lot like giant frog eggs but with a scarlet fetus in the center. They treat this mound with great care, and by adding water and snow they make sure that every egg is surrounded by a thick and opaque layer of ice. When the work is over the Hieronaut stays with its spawn and protects them until the ice melts. To make sure the mound is unharmed it applies its special power and calls a number of sentinels to its aid.
The Hieronaut typically picks a location where many beings have perished. This may be above the wreck of a great ship, or even the place where once armadas clashed in naval battle. They do so to make sure that many will hear its command, and return to the location of their demise. A strategic Hieronaut can summon a small army of snowmen or ice soldiers to protect its eggs upon the ice. If there is debris, gravel, or other materials near by, the awakened souls will make use of these as well as frozen water to regenerate physical bodies. Risen in this way, the undead gathering emit a white eerie light which surrounds them wherever they walk. Normally, this guard will stay very close to the mound, but if the Hieronaut sees other needs, to ensure the safety of its offspring, it may send them off on various missions.
As spring comes and the ice melts, the creature keeps its eggs covered until the sheet breaks open. Then it releases them and lets the waves carry them away. The eggs travel until their capsules melt, and at that point the larva break free and descend into the depths of the ocean. Spread out, and hopefully a long distance from their parents, the newborn Hieronauts start their lives in fresh hunting grounds, and thus have a better chance to continue the enigma of their ancestors.
No details are known about the deep sea life of the Hieronauts, but their mysterious power, might, and odd appearance have given rise to a number of tales. One of the most common claims the Hieronauts have come from beyond the stars, to scan the bottoms for the items of power of a lost civilization, and that they will stay and multiply until these are found. They live for centuries in the depths, and surface only every 40-50 years, to protect their eggs from the predators of the sea, and to make sure their random dispersion by the currents and winds of the sea.
(Check out more creatures in the 'Creature Archive' menu to the left.)
© Copyright 2011 - Nicholas Cloister
So what's happening? Sadly I have to report that the quality of the printed Bestiary I from LULU suddenly dropped remarkably, and I felt that I could no longer rely on their service. Bestiary I is therefore unavailable in print, until further notice.
2012 is currently very open for me. I might be freelancing. I might be teaching. I might be doing anything, but whatever comes along I also hope to make some updates to the bestiary. Those who live will see... Happy New Year btw.
Normally I don't approve of aliens in fantasy setting. They seem superflous and misplaced somehow. This creature however may actually be from another planet. Just look at it.
≡HIERONAUT≡
------GENERAL-----------------------------------------
CATEGORY: Unknown
TERRAIN: Deep seas and ice sheets
FOOD: Carnivore
AGGRESSION: Normal
SIZE: 25 feet (7,5 m) tall
NUMBERS: 1
------CHARACTERISTICS-----------------------------
STRENGTH: 35-45
AGILITY: 4-6 (11-16 in water)
ENDURANCE: 10-12
INTELLIGENCE: 3-5
MENTAL RESILIENCE: 17-20
CHARM: 2-3
(If stats of humans range from 3 to 18)
SPEED: Run x 0,8, Swim x 10
(Multiple is times human speed)
MAGIC POWER: 0
(Ranges from 0-100)
HIT POINTS: 60-70
(If a human commoner has about 11 hit points)
------PROTECTION-------------------------------------
AVERAGE: 4
HEAD: 1
BODY: 2
"FLIPPER" ARMS: 8
TAIL: 6
The natural shell-like armor of the Hieronaut doesn't cover its underside, which is rather soft, sensitive, and vulnerable (protection:1).
------ATTACKS/DAMAGE---------------------------
2 FLIPPERS: 3-12
TAIL TENTACLE TOUCH: 1 (see 'Powers')
In water:
1 BITE: 1-8
1 TAIL BASH: 4-16
(If a Long Sword causes 1-8 points of damage)
The Hieronaut is not a very agile creature on land, and risks falling over unless both arms and the tail are placed firmly on the ice. It can balance for a short moment on two of these, to shovel away (strike at) unwanted company, with one of its strange flippers. In the water it is a far more lethal creature, and may twist and turn at surprising speed. The tails and arms are not then supports for its weight but potential bone-breakers.
------POWERS/EFFECT-------------------------------
PRODUCE UNDEAD: The Hieronaut has the power to wield unearthly energies, and through them call souls and spirits back to the place where they died. Awakened by the call of the Hieronaut, the dead attract new bodies, made from the elements at hand. Bound to service they follow the will of the great creature, as long as their new bodies endure. Upon the ice, where the Hieronaut is normally encountered, the souls of the dead draw to themselves layers of snow and ice. Like living statues, they once more walk the earth, in a frosty resemblance of their former bodies. Lacking the will and autonomy of true life, they ceaselessly follow the command of the Hieronaut. In this form, they have no need to feed, and no desire to eat.
The short white tentacles at the end of the Hieronaut's tails are used to control the strange energies involved in commanding the souls of the dead. If these tentacles come in contact with living beings there is a chance (saving throw vs Mental Resilience) that the souls of those beings fall under the command of the Hieronaut. This slavery lasts until a successful saving throw is completed. A new roll may be performed every 10 minutes, (or every 10 rounds in combat situations). Since the creature stays upright with the help of its split tail, tentacle attacks can only be aimed at targets within their natural range.
------DESCRIPTION------------------------------------
Far beneath the wild waves, in the hidden depths of the sea, live the Hieronaut. Covered in fluorescent bulbs, they light up spaces never touched by sunlight with arrays of pulsing light. Here they dwell their entire lives, and surface only for a single purpose – to encapsulate their eggs in vessels of ice. The creatures produce upon the oceanic ice sheet a mound of translucent eggs. These look a lot like giant frog eggs but with a scarlet fetus in the center. They treat this mound with great care, and by adding water and snow they make sure that every egg is surrounded by a thick and opaque layer of ice. When the work is over the Hieronaut stays with its spawn and protects them until the ice melts. To make sure the mound is unharmed it applies its special power and calls a number of sentinels to its aid.
The Hieronaut typically picks a location where many beings have perished. This may be above the wreck of a great ship, or even the place where once armadas clashed in naval battle. They do so to make sure that many will hear its command, and return to the location of their demise. A strategic Hieronaut can summon a small army of snowmen or ice soldiers to protect its eggs upon the ice. If there is debris, gravel, or other materials near by, the awakened souls will make use of these as well as frozen water to regenerate physical bodies. Risen in this way, the undead gathering emit a white eerie light which surrounds them wherever they walk. Normally, this guard will stay very close to the mound, but if the Hieronaut sees other needs, to ensure the safety of its offspring, it may send them off on various missions.
As spring comes and the ice melts, the creature keeps its eggs covered until the sheet breaks open. Then it releases them and lets the waves carry them away. The eggs travel until their capsules melt, and at that point the larva break free and descend into the depths of the ocean. Spread out, and hopefully a long distance from their parents, the newborn Hieronauts start their lives in fresh hunting grounds, and thus have a better chance to continue the enigma of their ancestors.
No details are known about the deep sea life of the Hieronauts, but their mysterious power, might, and odd appearance have given rise to a number of tales. One of the most common claims the Hieronauts have come from beyond the stars, to scan the bottoms for the items of power of a lost civilization, and that they will stay and multiply until these are found. They live for centuries in the depths, and surface only every 40-50 years, to protect their eggs from the predators of the sea, and to make sure their random dispersion by the currents and winds of the sea.
(Check out more creatures in the 'Creature Archive' menu to the left.)
© Copyright 2011 - Nicholas Cloister